Name 12 Gauge Incendiary Shell
ShortName w1200IncendiaryAmmo
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon W1200IncendiaryAmmo
//How affected by gravity the bullet is
FallSpeed 0.25
//The maximum stack size
MaxStackSize 32
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 6
//The damage multiplier caused by the bullet on hitting an entity
Damage 2
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 5
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 1
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound bullet
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
//Description - note the ammo type
Description Ammo Type : Shotgun_Incendiary Pellets