Name ACR
ShortName acr
//The ammo this gun uses (shortName)
Ammo m16a4Ammo
Ammo acrAmmo
Ammo mtarAmmo
Ammo g36Ammo
Ammo augAmmo
Ammo m4CarbineAmmo
Ammo betaCMag
Icon ACR
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Damage in half hearts
Damage 6.5
//The higher this value, the more the bullets spread
Accuracy 5
//Time in ticks between rounds
ShootDelay 2
ShootSound FNSCARShoot
ReloadSound MWMP44Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.ACR
Texture ACR
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWLongBarrel flanMWRedDot flanMWACOG flanMW4xScope flanMWForegrip flanMWFlashlight flanMWSingleFire flanMWBurstFire flanMWAutoFire
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob ACR_Red ACR_Red red 2
Paintjob ACR_Aquatic ACR_Aquatic cyan 2
Paintjob ACR_RoyalGreen ACR_RoyalGreen lime 2
Paintjob ACR_Electric ACR_Electric white 1 blue 1
Paintjob ACR_QuackQuack ACR_QuackQuack orange 1 green 1 white 1
//Description - note the ammo type
Description Ammo Type : Light Assault