Name FN SCAR
ShortName fnscar
//The ammo this gun uses (shortName)
Ammo fnscarAmmo
Ammo l86Ammo
Icon FNSCAR
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Damage in half hearts
Damage 6
//The higher this value, the more the bullets spread
Accuracy 12
//Time in ticks between rounds
ShootDelay 2
ShootSound FNSCARShoot
ReloadSound MWMP44Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.FNSCAR
Texture FNSCAR
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWLongBarrel flanMWRedDot flanMWACOG flanMW4xScope flanMWForegrip flanMWFlashlight flanMWSingleFire flanMWBurstFire flanMWAutoFire
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob FNSCAR_Green FNSCAR_Green green 1 lime 1
Paintjob FNSCAR_TwoTone FNSCAR_TwoTone brown 1 black 1
Paintjob FNSCAR_Newspaper FNSCAR_Newspaper red 1 white 1
Paintjob FNSCAR_VroomVroom FNSCAR_VroomVroom red 1 yellow 1
//Description - note the ammo type
Description Ammo Type : Heavy Assault