Name Hydra 70
ShortName Hydra70
//The ammo this gun uses (shortName)
Ammo Hydra70Ammo
Icon Hydra70
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 1
//The amount of knockback dealt to the player when using this. Negated by sneaking
Knockback 0.5
//Damage in half hearts
Damage 10
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
ShootDelay 5
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Spin sound plays the whole time the player holds the shoot button, on loop. Warmup plays first, and cooldown plays when they stop firing
ShootSound BarrettShoot
ReloadSound BrowningReload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
//AllowAttachments flanMWSilencer flanMWLongBarrel flanMWRedDot flanMWACOG flanMW4xScope
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Modifiers
MoveSpeedModifier 0.4
KnockbackModifier 0
usableByMechas false
UsableByMechas false
UsableByPlayers false
usableByPlayers false
