Name RPD
ShortName rpd
//The ammo this gun uses (shortName)
Ammo a91Ammo
Ammo ak47Ammo
Ammo ak74Ammo
Ammo rpdAmmo
Ammo rpkAmmo
Icon RPD
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 60
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 6
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 3
//The higher this value, the more the bullets spread
Accuracy 22
//Time in ticks between rounds
ShootDelay 2
ShootSound RPDShoot
ReloadSound MG42Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.RPD
Texture RPD
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob RPD_Birch RPD_Birch white 1 yellow 1
Paintjob RPD_Gross RPD_Gross yellow 1 brown 1
Paintjob RPD_Static RPD_Static magenta 1 purple 1 white 1
//Description - note the ammo type
Description Ammo Type : AK