Name Riot Shield
ShortName mwRiotShield
//The ammo this gun uses (shortName)
Icon RiotShield
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 0
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 0
//Damage in half hearts
Damage 0
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
ShootDelay 0
//ShootSound DesertEagleShoot
//ReloadSound MWlugerReload
Mode SemiAuto
OneHanded True
//Bullet speed, default 3.0
BulletSpeed 10.0
Scope None
FOVZoomLevel 1.0
Deployable False
DeployedModel None
MeleeDamage 0
//3D Model Settings
Model mw.RiotShield
Texture RiotShield
//Shield Settings
//Format is Shield <Defense> <xOrigin> <yOrigin> <zOrigin> <width> <height> <depth> (all in model coordinates)
Shield 1.0 4.0 -20.0 -8.0 1.0 32.0 16.0