Name SG550
ShortName sg550
//The ammo this gun uses (shortName)
Ammo g3Ammo
Ammo m14Ammo
Ammo sg550Ammo
Icon SG550
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 2
//Damage in half hearts
Damage 7.5
//The higher this value, the more the bullets spread
Accuracy 2.5
//Time in ticks between rounds
ShootDelay 2
ShootSound SG550Shoot
ReloadSound MWMP44Reload
Mode SemiAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.SG550
Texture SG550
ModelScale 0.9
//Attachment Settings
AllowAllAttachments False
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWLongBarrel flanMWRedDot flanMWACOG flanMW4xScope flanMWForegrip flanMWFlashlight flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Paintjob M16A4_Orange M16A4_Orange orange 1 white 1
//Description - note the ammo type
Description Ammo Type : Light Rifle