Name SIG P226
ShortName sigP226
//The ammo this gun uses (shortName)
Ammo m9Ammo
Ammo makarovAmmo
Ammo m1911Ammo
Ammo sigP226Ammo
Ammo uspAmmo
Ammo uspPoisonAmmo
Icon SIGP226
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 7
//The higher this value, the more the bullets spread
Accuracy 6
//Time in ticks between rounds
ShootDelay 1
ShootSound SIGP229Shoot
ReloadSound MWLugerReload
Mode SemiAuto
OneHanded true
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
Model mw.SIGP226
ModelScale 1.0
Texture SIGP226
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWLongBarrel flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Paintjob DesertEagle_Neon DesertEagle_Neon magenta 1
//Description - note the ammo type
Description Ammo Type : Pistol