Name SIG P232
ShortName SIGP232
ItemID 30010
//The ammo this gun uses (shortName)
Ammo m9Ammo
Ammo makarovAmmo
Ammo m1911Ammo
Ammo sigP226Ammo
Ammo uspAmmo
Ammo uspPoisonAmmo
Icon SIGP232
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 7
//The higher this value, the more the bullets spread
Accuracy 6
//Time in ticks between rounds
ShootDelay 1
ShootSound M9Shoot
ReloadSound MWColtReload
Mode SemiAuto
OneHanded true
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.2
//Deployable Settings
Deployable False
DeployedModel None
//3D Model Settings
Model mw.SIGP232
ModelScale 0.64
Texture SkinSIGP232
Description Ammo Type : Pistol
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWSingleFire 
AllowBarrelAttachments true
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"