// ------------------------------------------------------ Naming ------------------------------------------------------
Name AH-64D Apache
ShortName ApacheAH64
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ApacheAH64
Model mw.ApacheAH64
Texture AH64Apache
//Third Person Camera Distance
CameraDistance 17.5
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 3.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
NumWheels 3
WheelPosition 0 48 -10 -27
WheelPosition 1 48 -10 27
WheelPosition 2 -211 12 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
HeliPropeller 0 54 0 0 core Thruster
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 5
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointSecondary 45 22 55 rightWing
ShootPointSecondary 45 22 -55 rightWing
ShootPointPrimary 45 22 37 rightWing Hydra70
ShootPointPrimary 45 22 -37 rightWing Hydra70
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo Hellfire
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 54 32 0
Passengers 1
Passenger 1 83 24 0 core -360 360 -90 5 m60 Gunner
GunOrigin 1 73 6 0 

// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound HelicopterStart
StartSoundLength 100
PropSound Helicopter1
PropSoundLength 93
ShootSoundPrimary RPGShoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts skids 3 wheel
AddRecipeParts blades 4 helicopterBlade
AddRecipeParts rightWing 1 blockRedstone 1 blockIron
AddRecipeParts leftWing 1 blockRedstone 1 blockIron
AddRecipeParts tail 1 metalTail 1 metalPropeller
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 8 green
AddDye 2 black
// Health
SetupPart core 2000 -88 16 -25 210 48 50
SetupPart tail 2000 -197 16 -12 108 30 24
SetupPart leftWing 1000 0 8 -63 44 34 38
SetupPart rightWing 1000 0 8 25 44 34 38
SetupPart blades 1000 -147 70 -147 294 16 294
BulletDetection 8
HasGear True
ModelScale 1

