//Naming
Name Humvee
ShortName Humvee
//Visuals
Icon Humvee
Model mw.Humvee
Texture SkinHumvee
RotateWheels true
//Third Person Camera Distance
CameraDistance 5.0
//Throttle
MaxThrottle 0.7
MaxNegativeThrottle 0.5
//Steering modifiers
TurnLeftSpeed 0.3
TurnRightSpeed 0.3
//Drag
Drag 1.0
//Mass (In tons)
Mass 1.0
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 0.3
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -36 -10 -20
WheelPosition 1 -36 -10 20
WheelPosition 2 34 -10 20
WheelPosition 3 34 -10 -20
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
//Inventory Slots
CargoSlots 36
ShellSlots 0
//Driver and passenger positions
Driver 0 6 -14
RotatedDriverOffset 0 0 0
Passengers 4
Passenger 1 0 6 13 core
Passenger 2 -18 6 -14 core
Passenger 3 -18 6 13 core
Passenger 4 -11 26 0 core -35 35 -20 25 50Cal PassengerGun4
GunOrigin 4 13 16 0
//Delays are in ticks or 1/20ths of seconds
ShootDelay 999
ShellDelay 999
//Sounds
StartSound Engine
StartSoundLength 20
EngineSound Engine
EngineSoundLength 20
ShootSound bullet
ShellSound shell
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 smallChassis 3 vehicleSeat
AddRecipeParts frontLeftWheel 1 wheel
AddRecipeParts frontRightWheel 1 wheel
AddRecipeParts backLeftWheel 1 wheel
AddRecipeParts backRightWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 3 brown
AddDye 3 yellow
//Health and collision
SetupPart core 3000 -24 -6 -16 48 12 32
SetupPart core 100 -53 6 -22 98 25 43
SetupPart frontLeftWheel 100 23 -10 16 21 21 7
SetupPart frontRightWheel 100 23 -10 -23 21 21 7
SetupPart backRightWheel 100 -46 -10 -23 21 21 7
SetupPart backLeftWheel 100 -46 -10 16 21 21 7
BulletDetection 5
Description US Marines Jeep
ModelScale 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob Humvee_Test SkinHumvee_Test magenta 10