Name Judge Shotgun
ShortName judge
//The ammo this gun uses (shortName)
Ammo 12gslugAmmo
Ammo 12gbirdshotAmmo
Ammo 12gbuckshotAmmo
Ammo 12gflechetteAmmo
Ammo 12gheAmmo
Ammo 12gincendiaryAmmo
Ammo 12gpoisonedflechetteAmmo
Ammo 12gaugeShell
Ammo 12gaugeShellIncendiary
Icon Judge
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 50
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 17
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 2.2
//For guns in which the magazine is integrated
LoadIntoGun 5
//The higher this value, the more the bullets spread
Accuracy 22
//Time in ticks between rounds
ShootDelay 6.0
ShootSound ExecutionerShoot
ReloadSound JudgeReload
OneHanded True
Mode SemiAuto
//Bullet speed, default 3.0
BulletSpeed 7.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.Judge
Texture Judge
ModelScale 0.18
//Attachment Settings
AllowAllAttachments true
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
Description Ammo Type : Shotgun_Dual Wieldable
ShowAccuracy true
ShowReloadTime true
ShowDamage true
ShowRecoil true
DistortSound True
CanShootUnderwater False
Paintjob judge_stoic_blue judge_stoic_blue blue 2
Paintjob judge_stoic_green judge_stoic_green green 2
Paintjob judge_stoic_red judge_stoic_red red 2
Paintjob judge_stoic_orange judge_stoic_orange orange 2